In a Single Bound: The Solar charm Mountain Crossing Leap Technique, among others.It gives anything you can throw at someone "the fate of an arrow", including special arrows, from the normal (sand) to the esoteric ( a flounder or a shout). Generalized Ammunition Technique performs much the same role for Sidereals.Explicit examples given include pebbles, playing cards, and origami animals. Improvised Assassin's Trick, a very, very basic Abyssal Charm, allows a Deathknight to turn any small, heftable object into a deadly thrown weapon.Even worse, the Charm also works on people that metaphysically belong to you. In 2nd Edition Infernals can get an Adorjan Charm that allows them to not only steal something from you, but also to steal the memory that it was ever yours to begin with.On some occasions, the Sidereal Dodge Charm Neighbourhood Relocation Technique may be employed to "steal" landscape marks, buildings or entire cities ( red fedora and trenchcoat is appropriate attire while doing so.) For example, Solars have a charm that lets them steal things from plain sight without the need to even touch it Abyssals can steal people's faces, and Sidereals have a trio of charms that let you steal someone's thoughts, dreams or even their name. Some of the more powerful Larceny charms have the effect of turning you into this.
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